Search Issue Tracker
Fixed in 0.1.0-preview.7
Votes
0
Found in [Package]
0.1.0-preview.6
Issue ID
1164236
Regression
No
Memory snapshot file name text is not highlighted correctly when selecting and doesn't allow any clipboard functionality
How to reproduce:
1. Create a new project
2. Install the Memory Profiler package
3. Open the Memory Profiler Window (Window -> Analysis -> Memory Profiler)
4. Take an Editor snapshot
5. Try to select the snapshot's text and use "ctrl + c" keyboard shortcut to copy the file name to clipboard
6. Try to paste it elsewhere and observe that the text wasn't copied
Expected result: the text is selectable, highlighted and is able to be copied or edited
Actual result: the text is selectable but cannot be copied or edited
Reproduced in: 2019.3.0a7, 2019.2.0b7, 2019.1.8f1, 2018.4.3f1 (With Memory Profiler version: 0.1.0-preview.6)
Couldn't test with: 2017.4.28f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment