Search Issue Tracker
Fixed in 2017.1.X
Votes
2
Found in
5.6.0f3
Issue ID
898024
Regression
Yes
VR does not render if a renderTexture whose format is set to RGB565 is created, crash is possible
Steps to reproduce:
1. Download and open the attached project
2. Attempt to enter playmode
Expected result: everything as usual
Actual result: gameview is frozen, "RenderTexture.Create failed: format unsupported - 4" error is printed
Reproduced on 5.6.0f3, 2017.1.0a6
Not reproduced on 5.6.0f1
Notes:
-This does not reproduce when VR is not enabled
-User claims this caused a crash. I was unable to reproduce it
-While this is not done by default, some assets(e.g Leap Motion, AVPro) create it under those settings
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
mpgholden
Apr 07, 2017 18:59
Workaround is to uncheck "use 32 bit display buffer." I was only able to reproduce this when testing for Gear VR / Daydream on Android.