Search Issue Tracker
Fixed in N/A
Votes
0
Found in [Package]
N/A
Issue ID
1157002
Regression
No
[GLES3][LWRP] VFX Graph are not compiled on Mali GPU, GLSL link error is thrown
To reproduce:
1. Create a new project;
2. Create a default VFX Graph;
3. Drag it to the scene
4. Build and run the scene on Android devices.
Results: The VFX Graph effect is not rendered or rendered with pink textures on devices with Mali GPU, the error is thrown:
GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0).
Reproduced with Visual Effects package versions: 6.7.1, 7.0.0
Devices under testing:
Reproduced on:
VLNQA00149, SAMSUNG SM-G960F, Exynos 9 Series 9810, Mali-G72, 9.0.0
VLNQA00006, SAMSUNG SM-G930F, Exynos 8 Octa (8890), Mali-T880, 8.0.0
VLNQA00267, SAMSUNG SM-G975F, Exynos 9 Series 9820, Mali-G76, 9.0.0
Not reproduced on:
VLNQA00150, SAMSUNG SM-G960U, Snapdragon 845 SDM845, Adreno (TM) 630, 8.0.0
VLNQA00263, GOOGLE Pixel 3, Snapdragon 845, Adreno (TM) 630, 9.0.0
VLNQA00027, XIAOMI, MI MAX, Snapdragon 650 MSM8956, Adreno (TM) 510, 7.0.0
fixed in 2020.1.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment