Search Issue Tracker
Fixed in N/A
Votes
0
Found in [Package]
N/A
Issue ID
1157002
Regression
No
[GLES3][LWRP] VFX Graph are not compiled on Mali GPU, GLSL link error is thrown
To reproduce:
1. Create a new project;
2. Create a default VFX Graph;
3. Drag it to the scene
4. Build and run the scene on Android devices.
Results: The VFX Graph effect is not rendered or rendered with pink textures on devices with Mali GPU, the error is thrown:
GLSL link error: The number of vertex shader storage blocks (1) is greater than the maximum number allowed (0).
Reproduced with Visual Effects package versions: 6.7.1, 7.0.0
Devices under testing:
Reproduced on:
VLNQA00149, SAMSUNG SM-G960F, Exynos 9 Series 9810, Mali-G72, 9.0.0
VLNQA00006, SAMSUNG SM-G930F, Exynos 8 Octa (8890), Mali-T880, 8.0.0
VLNQA00267, SAMSUNG SM-G975F, Exynos 9 Series 9820, Mali-G76, 9.0.0
Not reproduced on:
VLNQA00150, SAMSUNG SM-G960U, Snapdragon 845 SDM845, Adreno (TM) 630, 8.0.0
VLNQA00263, GOOGLE Pixel 3, Snapdragon 845, Adreno (TM) 630, 9.0.0
VLNQA00027, XIAOMI, MI MAX, Snapdragon 650 MSM8956, Adreno (TM) 510, 7.0.0
fixed in 2020.1.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment