Search Issue Tracker
By Design
Votes
0
Found in
6000.0.10f1
Issue ID
UUM-75308
Regression
No
Generate outline toggle is inactive in the Sprite Editor when only one sprite is selected
How to reproduce:
1. Open the attached "2DET" project
2. Navigate to Tilemaps -> Ground -> Sprites
3. Select the "Spritesheet_Tiles_Ground" Asset and click "Open Sprite Editor" in the Inspector
4. In the left upper corner of the Sprite Editor select the "Custom Outline" tool
5. Select any spriteĀ
6. In an Outline Tool, try clicking the checkmark near the "Generate" button
Expected results: The checkmark can be pressed
Actual results: The checkmark can't be pressed
Reproducible with: 6000.0.10f1
Can't test with: 2021.3.40f1, 2022.3.36f1 (Feature was introduced in 6000.0.7f1)
Reproducible on: macOS Sonoma 14.5 (M1)
Not reproducible on: No other environment tested
Notes:
- Toggle can be pressed when no Sprite is selected
- Since the "Generate" button allows to regenerate an outline, it is not clear what is the usage of this toggle
- The description of the toggle specifies that you can use it with one Sprite
Comments (2)
-
benvu1510
Jul 06, 2024 10:03
Wind zones
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Terms of Service agreement checkbox is invisible under specific OS system themes (UI Accessibility)
- Tile Palette: "Create New Tilemap" dropdown area is displayed in several colors
- Input.mousePosition stops syncing to touch input when using "DownloadHandlerTexture" in WebGL build
- UI Builder canvas doesn't update element styling accordingly when changing Active Theme for some Editor Authoring elements
- Selector Value buttons are not aligned with parameters in UI Builder
Resolution Note:
On sprite selection, existing outline will already be overridden upon generation. hence the disable of the toggle.
Toggle is a QOL functionality for the case where no sprites are selected and the user wants to force override the generation for all sprite/s in the texture.