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[URP] Visual Artifacts in the Scene View
Steps to reproduce:1. Open the attached project2. Move around in the Assets/Scenes/SampleScene.unity scene Actual result: weird lens... Read more
[IL2CPP] Build fails when using protobuf-net.Grpc
How to reproduce:1. Open the attached Project "GrpcIL2CPPIssueTest"2. Build the Project Expected result: The Build succeedsActual re... Read more
Materials are marked dirty despite the user not making changes
Reproduction steps:1. Open the attached project "material dirty reproducable"2. In Preferences > Asset Pipeline, enable "Verify S... Read more
[Linux] Crash on ImageFilters::ApplyAfterOpaqueFilters() const when sele...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Invector-3rdPersonController/ItemManager/Invector_Invento... Read more
Camera is jittering when at large world coordinates in VR
Reproduction steps:1. Open the attached Project “BugRepro”2. Open the Build Settings (File > Build Settings)3. Add “Assets/Scenes... Read more
Archive hyperlinks for "download archive" and "patch releases" link to t...
How to reproduce:1. Open Unity Hub2. Click on the version dropdown to change a project's version3. Click on "Install other Unity Ver... Read more
Applying the SerializeField attribute to the field generated by the prop...
How to reproduce:1. Open the attached “name.zip” project2. Open the “SampleScene” Scene (Assets > Scenes)3. In the Hierarchy, sel... Read more
The link to Command Line Argument documentation always opens the page fo...
Steps to reproduce:1. Click the three dots on the right next to any project that is set to use an Editor other than 2022.3 (e.g. 202... Read more
Text in the “Pseudo-Localization Preview” tab is not wrapping when chang...
How to reproduce:1. Open the attached “pseudo.zip” project2. In the Project window, select “Pseudo-Locale(pseudo).asset”3. In the In... Read more
A texture referenced by a Static struct is reported as an "Unused Loaded...
How to reproduce:1. Open the user-attached project “TestStaticReference”2. Click “Build Settings” and check the “Development Build” ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used