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FrameTimingManager reports GPU time as if it had VSync wait time include...
Reproduction steps:1. Open the attached “Repro” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Make sure the “Graphics... Read more
Graphics.CopyTexture produces inaccurate results when using ARGB32 Textu...
Reproduction steps:1. Open the attached “VulkanGraphicsCopy.zip” project2. Open the “Assets/Scenes/VulkanGraphicsCopy.unity” Scene3.... Read more
Pressing the Capture button causes errors when using RenderDoc in the Ga...
Reproduction steps:1. Open the attached project “RenderDocBug“2. Open the Game View3. In the Toolbar select the “Load RenderDoc” opt... Read more
Structure with fixed size Double or Float type buffers are not copied pr...
Reproduction steps:1. Open the attached “macos_fixed_size_buffer_bug” project2. In the Menu bar, select Window > General > Tes... Read more
Polygon Collider 2D has a hole inside when having specific points coordi...
How to reproduce:1. Open the user’s attached “Collider2DOverlapPointTest.zip” project2. In the Hierarchy window, select “PolygonColl... Read more
Lens Flare effect doesn't render when built on Oculus 2
Reproduction steps:1. Open the attached Project “BugRepro”2. Build and Run to an Oculus Quest 2 device3. Observe the Lens Flare effe... Read more
Trail renderer’s trail doesn’t disappear after a specified time
How to reproduce:1. Open the user’s attached “DTBSG2ndEdition.zip” project2. Enter Play Mode3. In the Hierarchy window, select “Auto... Read more
Progressive Lightmapper leaks memory and often never finishes in scenes ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Samples/SampleSceneAssets/Scenes/SampleScene.unity” ... Read more
LineRenderer sometimes doesn't draw lines when lines are shorter than ~0...
Reproduction steps:1. Open the project "ShorLineRenderer"2. Open Scene "SampleScene" (Assets>Scenes>SampleScene)3. In the Hier... Read more
[Inspector] Text overlap when adding serialized classes to an array in i...
Repro:1. Create a new project.2. Import attached Repro.cs script.3. Create an empty GameObject in hierarchy and add Repro.cs as a co... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used