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Optimize first-frame performance
When spawning 100,000 objects, a first-time CPU spike happens as entities rendering processing happens on the first frame. [https://... Read more
"Retrieving array element that was out of bounds" is thrown when setting...
How to reproduce:Open the user's attached project Expected results: No errors thrown in the Console windowActual results: "Retrievin... Read more
”IOException” is triggered by ApiUpdater when opening a project
How to reproduce:1. Open the user’s attached “Demo.zip” project2. Open the “Editor.log” file3. Observe the file Expected result: “Ex... Read more
Text after the first space gets deleted when the font asset is created w...
How to reproduce:1. Build And Run the user’s attached “font-definition-bug.zip” project2. Observe the result Expected result: “Text ... Read more
EntityComponentSystemSamples project build fails with InvalidOperationEx...
Reproduction steps:1. Open the attached project “EntitiesSamples“2. Build the project Expected result: Build succeedsActual result: ... Read more
“Reuse Collision Callbacks” setting is disabled in a new project if usin...
How to reproduce:1. Create a new project with a 3D (URP) or 3D (HDRP) template2. Go to Project Settings and observe the “Reuse Colli... Read more
String Table marked as "Preload Table" doesn't preload asynchronously on...
How to reproduce:1. Open the user-attached project “TestEmptyProject”2. Click Build And Run3. Observe the Player Expected result: Th... Read more
Shadows are not rendered in the Player
How to reproduce:1. Open the user-attached project “Test”2. Click Build And Run3. In the Player, click “Play Game” and select any le... Read more
Long-running jobs produce warning about JobTemp memory
A job which runs for more than 4 frames (e.g. runtime navmesh baking) produces warnings about JobTemp memory being allocated for too... Read more
Animation is not playing when the Scene is changed
How to reproduce:1. Open the user's attached project2. Open Window>Animation>Animation3. Select the "Animation Bug Test" Prefa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used