Search Issue Tracker
Fix In Review
Votes
0
Found in [Package]
1.5.1-pre.3
Issue ID
1329151
Regression
Yes
DiscreteTime conversion error in Animancer when Time is over discrete range
How to reproduce:
1. Open "case_1329151-Animancer_2021.1"
2. Open 'Platformer' Scene in 'Assets\Plugins\Animancer\Examples\06 State Machines\07 Platformer'
3. Play Scene
4. Observe errors in Console window
Expected result: DiscreteTime converted properly and no conversion errors
Actual result: Time is over discrete range and error appears during conversion
Reproducible with: 1.5.1-pre.3 (2021.1.0b6), 1.5.2 (2020.3.4f1), 1.6.0 (2021.2.0a12)
Not reproducible with: 1.2.18 (2019.4.24f), 1.4.7 (2020.3.4f1), 1.5.1-pre.2 (2021.1.0a8)
Could not test with: 2018.4.33f1 (Animancer not supported)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment