Search Issue Tracker

1
votes
Fixed

Standalone build with Graphics job enabled leaks memory

Graphics - General

-

Oct 25, 2016

-

Version/s: 5.4.1p4

Reproduction steps: 1. Open the project provided 2. Enable Graphics job (Experimental) in player settings 4. Open Task Manager 3. B... Read more

0
votes
Fixed

Shader upgrader fails if skipping Unity versions

Shaders

-

Oct 26, 2016

-

Version/s: 5.5.0b10

- Import Edy's Vehicle Physics project from the Asset Store in an older Unity version (in my case Unity 5.5.0b5) - Open the project ... Read more

0
votes
Postponed

When changing model's pivot point location in Blender, the same part of ...

Asset and Scene Management

-

Oct 01, 2016

-

Version/s: 5.4.1p2

Steps to reproduce: 1. Open attached file 2. Open "Scene0" scene. Scene contains "Original" (imported directly from Blender) and it'... Read more

0
votes
Fixed

Importing 5.4 project into 5.5 causes all text to render pink in the build

Deployment Management

-

Oct 24, 2016

-

Version/s: 5.5.0b8

To reproduce: 1. Build and run attached project 2. Observe that all text fields in the game render as pink squares Notes: this only... Read more

0
votes
Not Reproducible

Editor crashes with "PEXCEPTION_POINTERS pExInfo" when loading project s...

Themes

-

Jan 19, 2016

-

Version/s: 5.3.0f4

When opening project for second time, it crashes with "Crash in winutils::ProcessInternalCrash(PEXCEPTION_POINTERS pExInfo)" in the ... Read more

1
votes
Fixed

SpawnWithClientAuthority and AssignClientAuthority returns TRUE when aut...

Networking

-

Aug 25, 2016

-

Version/s: 5.4.0f3

When calling NetworkManger.SpawnWithClientAuthority(gameObject, conn) or NetworkManger.AssignClientAuthority(gameObject, conn) and c... Read more

0
votes
Fixed

[iOS] Splash screen freezes for a short amount of time on weaker devices...

iOS

-

Oct 09, 2016

-

Version/s: 5.5.0b6

Reproduction steps: 1. Connect a relatively weak device. 2. Open the attached "stripped" project. 3. Build and run it for iOS. - S... Read more

0
votes
Fixed

UNET pooled objects are destroyed in Editor instead of being UnSpawned w...

Networking

-

Sep 30, 2016

-

Version/s: 5.4.0f3

STR: 1. Open "offline" scene in the project attached 2. Build and Run the scene 3. On the build, Host a server 4. Enter play mode in... Read more

0
votes
By Design

[Audio] Sound that comes from SubMixer can't be Muted via Linked group i...

Audio

-

Oct 26, 2016

-

Version/s: 5.5.0b10

Steps to reproduce: 1. Open attached project 2. Enter Play mode 3. Audio Mixer Tab > Mixers > select "NewAudioMixer". Note: it's a p... Read more

0
votes
Fixed

Unity shader compiler crashes when importing compute shader

Shaders

-

Oct 13, 2016

-

Version/s: 5.5.0b6

Trying to compile a compute shader with 3 float arrays, the compiler crashed and unity crashed after To reproduce: 1. Import shade... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.