Search Issue Tracker
Fixed in 2022.3.36f1
Fixed in 2022.3.X, 6000.0.X, 7000.0.0a1, future release
Votes
11
Found in
2022.3.31f1
6000.0.1f1
Issue ID
UUM-71323
Regression
Yes
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
Reproduction steps:
1. Open the attached "repro-project"
2. Observe the crash
Reproducible with: 6000.0.0b16, 6000.0.1f1
Not reproducible with: 2021.3.38f1, 2022.3.27f1, 6000.0.0b15
Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFB6472B85D (Unity) memcpy
0x00007FFB61D25731 (Unity) CachedWriter::Write
0x00007FFB620EF6B1 (Unity) StreamedBinaryWrite::TransferTypelessData
0x00007FFB61B18212 (Unity) Texture2D::Transfer<StreamedBinaryWrite>
0x00007FFB620D7D69 (Unity) SerializedFile::WriteObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
- "IndexOutOfRangeException" thrown when moving caret left at start of TMP Input Field with rich text
- UIElements memory allocations grow when interacting with IMGUI custom Editor window
- AI Navigation Preferences are not indexed for Search and cannot be found when searching for them in the Preferences Search field
Resolution Note (fix version future release):
This crash was caused when "Load texture data on demand" in the Editor settings is enabled, which did not handle TSS file loading properly. This has now been fixed.