Search Issue Tracker
Fixed
Fixed in 2022.3.36f1, 6000.0.9f1, 7000.0.0a1
Votes
11
Found in
2022.3.31f1
6000.0.1f1
7000.0.0a1
Issue ID
UUM-71323
Regression
Yes
[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files
Reproduction steps:
1. Open the attached "repro-project"
2. Observe the crash
Reproducible with: 6000.0.0b16, 6000.0.1f1
Not reproducible with: 2021.3.38f1, 2022.3.27f1, 6000.0.0b15
Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested
First few lines of the stack trace:
0x00007FFB6472B85D (Unity) memcpy
0x00007FFB61D25731 (Unity) CachedWriter::Write
0x00007FFB620EF6B1 (Unity) StreamedBinaryWrite::TransferTypelessData
0x00007FFB61B18212 (Unity) Texture2D::Transfer<StreamedBinaryWrite>
0x00007FFB620D7D69 (Unity) SerializedFile::WriteObject
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 7000.0.0a1):
This crash was caused when "Load texture data on demand" in the Editor settings is enabled, which did not handle TSS file loading properly. This has now been fixed.