Search Issue Tracker

Fixed in 2022.3.36f1

Fixed in 2022.3.X, 6000.0.X, 7000.0.0a1, future release

Votes

11

Found in

2022.3.31f1

6000.0.1f1

Issue ID

UUM-71323

Regression

Yes

[AsyncLoadInEditor] Crash on memcpy when opening a project that loads TSS files

Texture

-

Reproduction steps:
1. Open the attached "repro-project"
2. Observe the crash

Reproducible with: 6000.0.0b16, 6000.0.1f1
Not reproducible with: 2021.3.38f1, 2022.3.27f1, 6000.0.0b15

Reproduced on: Windows 10, Windows 11 (by reporter)
Not reproducible on: No other environment tested

First few lines of the stack trace:
0x00007FFB6472B85D (Unity) memcpy
0x00007FFB61D25731 (Unity) CachedWriter::Write
0x00007FFB620EF6B1 (Unity) StreamedBinaryWrite::TransferTypelessData
0x00007FFB61B18212 (Unity) Texture2D::Transfer<StreamedBinaryWrite>
0x00007FFB620D7D69 (Unity) SerializedFile::WriteObject

  1. Resolution Note (fix version future release):

    This crash was caused when "Load texture data on demand" in the Editor settings is enabled, which did not handle TSS file loading properly. This has now been fixed.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.