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1
votes
Fixed

[InputSystem] Keyboard.current becomes Null after OnScreenButton is dest...

Package: Input System

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Jan 10, 2021

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Version/s: 1.1.0-preview.2

How to reproduce:1. Open the user's attached project ("InputSystemTest.zip")2. Open the "Scene A" scene3. Enter Play mode4. In the G... Read more

0
votes
Fixed

Localization/InputSystem asset is not removed from Preloaded Assets list

Package: Localization Package

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Jan 25, 2021

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Version/s: 0.9.0-preview

Reproduction steps:1. Open the user's attached project2. Select Edit/Project Settings/Player and find Other Settings/Optimization/Pr... Read more

2
votes
Not Reproducible

[Big Sur][Metal] Warnings are thrown endlessly when creating a new HDRP ...

Package: Scriptable Render Pipeline HD

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Dec 27, 2020

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Version/s: 7.1.6

Reproduction steps:1. Create a new HDRP project2. Observe the console Expected result: Console is cleanActual result: Console is bei... Read more

0
votes
Fixed

Window with 'hasUnsavedChanges' set to true is not being saved when clos...

IMGUI

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Jan 20, 2021

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Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps:1. Download and open the attached project 'changes.zip'2. Open SaveChangesWindow by going Test > SaveChangesWi... Read more

0
votes
Won't Fix

.tmx file GameObject becomes missing in the scene when upgrading from 20...

Asset - Importers

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Jan 04, 2021

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Version/s: 2018.3.12f1, 2019.4, 2020.2, 2021.1, 2021.2

How to reproduce:1. Upgrade the attached project "case_1303493_2018.4.zip" to a 2019.4 or newer2. Open "overhead" scene (Assets >... Read more

0
votes
Fixed

Changes in Window with 'hasUnsavedChanges' are not being saved and gets ...

IMGUI

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Jan 20, 2021

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Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps:1. Download and open the attached project 'changes.zip'2. Open SaveChangesWindow by going Test > SaveChangesWi... Read more

1
votes
Fixed

TextMeshPro keeps resizing memory buffers when setting text with length ...

Package: TextMeshPro

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Jan 11, 2021

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Version/s: 3.0.3

How to reproduce:1. Open the user's attached project ("TextMeshProGC.zip")2. Load "SampleScene"3. Open the Profiler and start record... Read more

2
votes
Fixed

[MacOS][Silicon] AOT.MonoPInvokeCallback native-to-managed callback fail...

Mono

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Jan 11, 2021

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Version/s: 2020.2, 2020.2.1f1, 2021.1, 2021.2

Reproduction steps:1. Open the user's attached project2. Make sure that Scripting Backend is set to Mono3. Build the project4. Launc... Read more

0
votes
Fixed

[MacOS] Crash on NSCoreDragTrackingProc when dragging a Prefab while max...

Scene/Game View

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Jan 09, 2021

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Version/s: 2018.4, 2019.3.7f1, 2019.4, 2020.1

Reproduction steps:1. Open the attached project "1304887"2. From the Project window, select the "Cube" Prefab3. Drag and hold the Pr... Read more

0
votes
By Design

Can only select GameObject from its back face

Scene/Game View

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Dec 19, 2020

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Version/s: 2019.4, 2020.2, 2020.2.0f1, 2021.1, 2021.2

Reproduction steps:1. Open attached project "ObjectSelection.zip", ignore compilation errors, and open scene "SampleScene"2. In Scen... Read more