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Material that’s created from a custom shader gets stretched when having ...
How to reproduce:1. Open the user’s attached “Broken.zip” project2. In the Hierarchy window, select “Square” GameObject and duplicat... Read more
"error CS0246: The type or namespace name 'NUnit' could not be found" is...
How to reproduce:Open the attached "AnteNomspa.HDRP.Experiments.Character.zip" project Expected results: No errors in the Console wi... Read more
[IL2CPP] Player crash when DivideByZeroChecks are not inserted
Reproduction steps:1. Open the attached project “CrashRepro“2. Build and run (File > Build And Run)3. Click on any of the 3 butto... Read more
Freeze when loading the scene asynchronously and using WaitForCompletion()
Reproduction steps:1. Open the attached project “FreezeRepro“2. Build and Run (File > Build And Run)3. Click on the “Goto address... Read more
Input system request to change backend prompt is shown before asset impo...
We are seeing an issue with asset products on Asset Store that have input system as a dependency.When importing, the process starts ... Read more
[HDRP]Video Player is duplicated and not rendering correctly after upgra...
Steps to reproduce:1. Open the attached user's project "HDRPVR_UI_Bug.zip"2. Connect Quest 2 with Oculus link3. Enter Play Mode to o... Read more
ARKit files are created in XCode project when building an iOS platform p...
Reproduction steps:1. Open the attached "PROJECTFILE" project with the iOS platform2. In the Menu bar, select Edit > Project Sett... Read more
'My assets' loads only some of the package info, others are stuck in 'Ch...
h5. DescriptionFrom Package Manager window, My Assets menu only shows complete info on the first ~20 packages or so; all others appe... Read more
GameObject with Emissive shader is rendered incorrectly when setting Cam...
How to reproduce:1. Open the user’s attached “My project.zip” project2. In the Hierarchy, select expand “Canvas” GameObject and sele... Read more
(Built-In) Custom Editor GUI for a ShaderGraph is not used when the GUI ...
Reproduction steps:1. Open the “ShaderCustomEditor“ project2. Select the “MyMaterial“ asset and observe the Inspector Expected resul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used