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InputField API updater incorrectly updates the OnEndEdit list
Reproduction steps:1. Open the “OnEndEdit“ project2. Open the “Sample” scene3. Select the “InputField” GameObject4. In Inspector obs... Read more
Audio clip sounds different when played in WebGL Player
Reproduction steps:1. Open the attached "TestAudio.zip" project2. Open the Sample “Assets/Scenes/SampleScene.unity” Scene3. Enter th... Read more
"Failed to find entry-points" error after asset importing when the DLL f...
Reproduction steps:1. Open the attached project “StandaloneProfilerBugs”2. Check the Console window Expected results: There are no m... Read more
"RuntimeError: memory access out of bounds" errors are thrown when runni...
How to reproduce:1. Open the “IN-49411_repro.zip“ project2. Navigate to File → Build Settings3. Select WebGL and press Build4. Open ... Read more
[Android] Sprite transparency does not work when using RGB ETC1 format w...
Reproduction steps:1. Open the “ETCTest“ project2. Ensure Android is the selected platform in Build Settings3. Repack sprite atlases... Read more
“Invalid Keyword” is added when adding “Valid Keyword” to the material i...
How to reproduce:1. Open the attached “Keywords.zip” project2. In the project window, select “New Material.mat”3. Change Inspector m... Read more
[DX12] Crash with multiple stack traces when creating an external texture
Reproduction steps:1. Open the attached project “CrashRepro“2. Enter the Play mode Expected result: Editor enters the Play modeActua... Read more
Rendering stops and an “ArgumentNullException” error appears when disabl...
How to reproduce:1. Open the user’s attached “ResScaling.zip” project2. Open the "SampleScene" Scene (Assets > Scenes)3. Enter Pl... Read more
The bundle path of an Addressables build contains backlashes(\\) instead...
Reproduction steps1. Open the attached project “ReproProject”2. Switch build target to Android3. Build Addressables in the Addressab... Read more
Editor closing with "Failed to present D3D11 swapchain" error when enter...
How to reproduce:1. Open the user-attached project “ShadowReceiver”2. Open the “DemoScene” scene3. Open the Scene View4. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used