Search Issue Tracker
Errors when pressing "Update component list" on a Ghost Authoring Component
Reproduction steps:1. Open user attached Project (Delete the Library folder before opening)2. Open Assets\_Test\SampleScene Scene3. ... Read more
[WebGL][Bolt] "Failed to deserialize scriptable object" error is thrown ...
How to reproduce:1. Open the attached project2. Make a WebGL Build3. Open the built WebGL Player on a browser4. Open the Developer C... Read more
Addressables cache does not update correctly when changing graphics API
Reproduction steps:1. Download and open the attached project "994308-VulkanAssetBundles.zip"2. Open the Addressables Groups window (... Read more
The items in the Theme dropdown in UI Builder needs some cleanup
The Theme dropdown in UI Builder contains default, runtime and Unity Default Theme items which are confusing for users. The followin... Read more
[Mono] Unity crashes when calling FindObjectsOfType() with a generic abs...
How to reproduce:1. Open the attached "1312890 repro" project2. Open the "SampleScene" Scene from the Assets folder3. Enter Play Mod... Read more
Having a struct in the global CBuffer makes OpenGLCore and GLES3 targets...
Reproduction steps: 1. Add the attached shader "GLES3_GLCore_missing_Globals_reflection.shader" to a project2. Select the shader3. I... Read more
Progressive Lightmappers do not support translucent materials
Reproduction: 1) Open the attached project2) Notice the lamp is using a translucent material, its color is produced by the point lig... Read more
Mesh crashes the mesh importer
Repro:1. Open attached project2. Right-click the FBX in the project3. Select import Expected: The mesh importsObserved: The editor c... Read more
[Sprites] The Particle System does not support V2 sprite atlases
Repro steps:1. Open the attached project.2. Observe that only 1 sprite is showing.3. Select the particle system and observe the erro... Read more
Mesh crashes the mesh importer
Repro:1. Open attached project2. Right-click the FBX in the project3. Select import Expected: The mesh importsObserved: The editor c... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used