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HDRP High (PCSS) Shadow Filtering has an unexpected interaction with "Qu...
Reproduction steps:1. Open the attached "repro_IN-49689.zip" project2. Open the "OutdoorsScene" Scene3. Enter the Play Mode4. In the... Read more
A lot of "TMP.GenerateText" calls when enabling and disabling "Canvas" C...
Reproduction steps:1. Open the attached “repro_IN-49860.zip“ project2. Open the Profiler (Window > Analysis > Profiler)3. Pres... Read more
Shader error when using Metal Graphics API and shaders use native 16-bit...
How to reproduce:1. Open the attached “Shader16Bug.zip“ project2. Open the “SampleScene“ Expected result: No errors in the ConsoleAc... Read more
Renderer Feature sub-assets aren't updated when removing or adding them
How to reproduce:1. Open the attached “AR Shader Demo.zip“ project2. Select “URP-HighFidelity-Renderer“ asset in the Settings folder... Read more
Animator sets an incorrect Emmision color when entering Play Mode
How to reproduce:1. Open the attached “EmissiveRepro.zip“ project2. Open the “SampleScene“ Scene3. Enter Play Mode Expected result: ... Read more
Children of a Prefab change order in the Hierarchy after changing the Ed...
How to reproduce:1. Open the “IN-49246_repro.zip“2. Open the “BasePrefabVeriant“ asset and observe its child objects in the Hierarch... Read more
SGICE002 error is thrown when opening the project
How to reproduce:1. Open the “IN-49894_repro“ project2. Observe the Console Expected result: SGICE002 error is not seen in the Conso... Read more
[iOS] Scanned object’s plane is detected incorrectly when the object is ...
How to reproduce:1. Build And Run the user’s attached “arfoundation-samples.zip” project on an iOS device2. Open “Plane Detection” &... Read more
_CameraDepthNormalsTexture ignores material cutout when in Player
Reproduction steps:1. Open the “DepthNormalWebGL“ project2. Open the “SampleScene“ scene3. Build And Run4. Observe the rightmost qua... Read more
High CPU usage in Editor due to mono-2.0-bdwgc.dll when idle
Reproduction steps:1. Open the attached project “CPU_Idle”2. Open the Task Manager3. Observe the Unity Editor’s CPU usage Expected r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used