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"Unable to find style" warnings thrown when selecting Memory Module and ...
Steps to reproduce:1. Create new Unity project2.Go to Window -> Analysis -> Profiler3. Select Memory Module from the list4. En... Read more
[FrameDebugger][WebGL] Disable the possibility in Frame Debugger to allo...
Steps to reproduce: Download attached project and open in Unity. Make sure Run In Background is enabled in the Player Settings. Swit... Read more
Selected Sample Stack remains showing in the Profiler when the frames ar...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Profiler window (Window > Analysis > P... Read more
NavMesh Surface bakes a NavMesh when the Terrain Collider is disabled
Steps to reproduce: Open the attached "NavMeshOnTerrainColliderBug" project Open the "5_sliding_window_terrain" scene and make sure ... Read more
The "Open Frame Debugger" button in the Game View toolbar not only opens...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window by pressing the Frame ... Read more
HDRP Water renders black when the PrecomputedAtmosphericAttenuation is s...
Reproduction steps:1. Open the attached “IN-115030.zip” project2. Open the “WaterTest” scene3. Observe that the water is rendered co... Read more
TextMeshPro InputField view is not updated when OnEndEdit is triggered
How to reproduce:1. Open the “TMPInputFieldViewBug.zip“ project2. Open the “SampleScene”3. Enter Play Mode4. Click on the InputField... Read more
Near-Far Interactor is not working when the Built Project uses Metal Ren...
How to reproduce:1. Open the attached “IN-114627.zip” Project2. Build and Run on VisionOS3. Interact with the Cube GameObject in the... Read more
Frame Debugger gets disabled when any Editor window is maximised and min...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Frame Debugger window by pressing the Frame ... Read more
Text in .uxml doesn't render in Android build when Vulkan is used as gra...
Reproduction steps:1. Open the attached “TestUIToolkit.zip“ project2. Change the Android Graphics API to “Vulkan“ (“Edit → Project S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask