Search Issue Tracker
Not Reproducible
Votes
0
Found in
2017.4.1f1
Issue ID
1027173
Regression
Yes
Raycast doesn't hit some objects in WebGL build
To reproduce:
1. Open the project, attached by the user (Test.zip)
2. Build and run the project for WebGL
3. Hover the mouse over object and observe that some parts of the object are hit by raycast, some are not
Expected: Raycast hits the objects correctly
Reproduced in 2017.3.1p2, 2017.3.2f1, 2017.4.1f1, 2018.1.0f1, 2018.2.0a8
Did not reproduce in 2017.2.2p3, 2017.3.1p1, 2018.2.0a9, 2018.2.0b1
Regression introduced in 2017.3.1p2
Fixed in 2018.2.0a9
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Bundles retain their previous hash and CRC values when an object within a bundle is changed and rebuilt
- APV Reflection Probe Normalization breaks when SSGI is enabled
- Default Custom Components in project have Library counterparts
- [iOS]"The destination host has an erroneous SSL certificate" error is thrown when using UnityWebRequest to connect to the server with a self-signed certificate
- Freeze/crash on DynamicHeapAllocator::Allocate when opening a specific project
Nyanpas
Feb 23, 2021 13:24
Having this issue in 2020.2.0f1...
remiC3D
Aug 24, 2018 18:20
Still reproducing this issue in 2018.1.1f1
robertes
Jul 09, 2018 18:55
I'm experiencing this on 2017.4.1f1.
Bslashingu
May 18, 2018 14:36
I am experiencing this issue in 2017.4.2f2 as well. It only affects some objects, but most work.