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LightBaker Memory Leak at TransformNormalsToWorldSpace
There is a memory leak as described here:{noformat}Allocation of 64 bytes at c0325860 in block 1 (frameIndex=8, lifetime=4, age=6, s... Read more
"Trying to clone a VisualTreeAsset with a custom content container into ...
How to reproduce:1. Open the attached project "UITKTest.zip"2. Open Assets/Scripts/UI/Resources/WindowContainer.uxml Expected result... Read more
[Android] 'MuteOtherAudioSources' not muting background music when start...
How to reproduce:1. Open the "IN_42597" project2. In the Project Settings enable "Mute Other Audio Sources"3. In the Build Settings ... Read more
Crash on Walk when opening specific project
Reproduction steps:1. Open the attached project “CrashRepro“ Expected result: Project opensActual result: Editor crashes Reproducibl... Read more
Player crash when loading a ScriptableObject with serialized properties
Reproduction steps:1. Open the attached project “CrashRepro“2. Build and Run Expected result: Player opens and runs succesfullyActua... Read more
Shadow artifacts are visible in between the terrains when Lightmaps are ...
Reproduction steps:1. Open the attached “1541368” project2. Open the “Assets/_Project/Scenes/PrefabLightningScens/_ExampleTerrain_40... Read more
Hub panels flicker slowly when choosing with which version to create pro...
How to reproduce:1. Open HUB2. Switch to Light mode in Preferences window (Gear icon) > Appearance > Light3. Go back and click... Read more
[WebGL] “UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors“ e...
Reproduction steps:1. Open the attached project “UnityEditor.BuildPlayerWindow+BuildMethodException bug.zip“2. Switch the build plat... Read more
NextFrameAsync does not return when Time.timeScale is set to zero the se...
How to reproduce:1. Open the “AwaitableTimeReproduction.zip“ project2. Open the “SampleScene“3. Enter Play mode4. Click the "Start" ... Read more
[Frame Debugger] While in the Play Mode, the Game view is updated irregu...
Reproduction steps:1. Open the attached project “FrameDebugger”2. Open Scene “Assets/Scenes/SampleScene.unity”3. Enter the Play Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used