Search Issue Tracker
Specular Legacy Shader issue with TAA
Repro: Open the Cample scene of this project or : Create a really shiny Specular Legacy Shader Add a Post Processing Layer and sele... Read more
World Space Canvas position is ignoring Root Motion when animating Canva...
To reproduce: 1. Open my attached project 2. Enter Play mode Expected: canvas transform is affected by root motion Actual: canvas p... Read more
[LWRP] Errors thrown after deleting ShaderGraph package and reimporting ...
1. Open attached "TestErrors" project 2. Righ click on Project window --> Reimport All Expected result: No errors appear on Consol... Read more
AudioSource.bypassReverbZones doesn't work
To reproduce: 1. Open the project, attached by the tester (bypassReverbBug.zip) 2. Open the "scene" scene 3. Enter Play mode 4. Sel... Read more
A field in the Collider2D component is highlighted after "Use Auto Mass"...
To reproduce: 1. Open QA's attached project 2. Select Cube gameobject 3. Enable "Use Auto Mass" in the "Rigidbody 2D" component Exp... Read more
[Mobile] Rotation-related flicker using Screen.orientation
Reproduction steps: 1. Open the attached project. 2. Build it to a device (iOS preferably). 3. Swap between 'Portrait' and 'Portrait... Read more
WaitForEndOfFrame is not executed when using the Editor frame-step
Reproduction steps: 1. Open the attached project "DebugUpdateOrder.zip"; 2. Open the example scene; 3. Enter a play mode and observe... Read more
2D particle system is colliding with 2D colliders even when Collider is ...
To reproduce: 1. Open my project attached 2. In Hierarchy window, select both particle systems (PS2D and PS3D) Expected: both parti... Read more
CompilationPipeline.GetAssemblyNameFromScriptPath returns the wrong asse...
How to reproduce: 1. Open the attached project 2. Open the Test Runner 3. Run the 'NewTestScriptsimplePasses" test, it fails Actual... Read more
Scene is rendered white with Deferred + HDR on WebGL/Facebook WebGL player.
The scene is not rendered when all the Post processing effects are disabled on WebGL/Facebook WebGL player built using OpenGLES 3.0 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] HDAdditionalLightData.RequestSubShadowMapRendering on directional lights breaks cascade shadows rendering
- Memory leaks when Instantiating Objects with SerializeReference
- Currently selected Action Map switches to the first Action Map in the list and it's first Action when editing the Binding Path of a newly created Action
- "F" default focusing Unity shortcut zooms out when the first time focusing the GameObject
- DropdownField options added with PointerDownEvent are not shown when clicking the DropddownField for the first time