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Fixed
Fixed in 6000.0.58f1, 6000.2.5f1, 6000.3.0b1
Votes
0
Found in
6000.0.53f1
6000.1.1f1
6000.2.0b9
6000.3.0a1
Issue ID
UUM-111329
Regression
No
Multiple errors occur when setting the Render Object Event to AfterRenderingPostProcessing while using STP for Upscaling
How to reproduce:
1. Extract and open the attached “IN-107103.zip“ project
2. Open Assets → Scenes → SampleScene.unity
3. Enter Play Mode
4. Observe the Console
Expected Result: No errors are present in the Console, and the Scene renders in
Actual Result: New error messages are generated every frame, and the Scene does not render in
Reproducible with:
2023.3.0a18, 6000.0.53f1, 6000.1.1f1, 6000.2.0b9, 6000.3.0a1
Could not test with: 2021.3.53f1, 2022.3.64f1, 2023.3.0a17 (STP not present)
Reproducible on: MacOS 15.5 (Silicon), Windows 11
Not reproducible on: No other environment tested
Notes:
- When not in Play Mode, “Render Graph Execution error UnityEngine.GUIUtility:ProcessEvent” and “Exception: Mismatch in Fragment dimensions” errors occur
- When in Play Mode, “InvalidOperationException: The previously scheduled job ZBinningJob writes to the Unity.Collections.NativeArray” errors occur
- The errors will no longer occur if you change the Render Objects Event in Assets → Settings → PC_Renderer or change the Upscaling Filter in Assets → Settings → PC_RPAsset
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