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VR support settings persist across Editor sessions but UI does not indic...
Changes made to the VR Support toggle in Player settings appear to not persist the next time you open the project and look at the to... Read more
[SPS] SPS and Bloom effect makes double viewports in Play mode
Using the Bloom image effect in a scene with Single-pass stereo enabled gives you two viewports in Game view and in the VR headset d... Read more
[SPS] Single-Pass Stereo with Sun Shafts effect makes dual viewports in ...
When viewing a scene with single-pass stereo and Sun Shafts image effect both in the Game View and in the VR headset you see two vie... Read more
[SPS] Single Pass Stereo with Blur effect makes scene nearly black in Pl...
With a scene that uses single-pass stereo and the blur image effect when you enter Play mode both Game view and the VR headset view ... Read more
[MessageBase][Inheritance] Child class doesn't receive value updates on ...
Steps to reproduce: 1. Open attached project "UnetMessageDataInheritance.zip" 2. Open scene "SceneStart" 3. Run it and start as hos... Read more
GetButtonDown() keeps getting triggered when a button is held and scene ...
Steps to reproduce: 1. Open attached project "repro_project.zip" 2. Open "0" scene 3. Press Play 4. Press and hold "E" key (there's ... Read more
[MonoDevelop] Using UnityEditor.iOS.Xcode results in MonoDevelop error o...
Steps to reproduce: 1) Open the attached project. 2) Open /Assets/Editor/Test.cs in MonoDevelop. 3) In MonoDevelop press Build > Bui... Read more
[iOS] Amazon Web Services error on iOS
Steps to reproduce: 1) Open the attached project. 2) Build and deploy to an iOS device. An error pops up in Xcode console: AWS DEBU... Read more
Shadow Cascades change relatively with the camera's Far Clipping Plane
Decreasing a camera's Far Clipping Plane will push Shadow Cascades along with it (see gif) Steps to reproduce: 1. Open the attached... Read more
Writing to Editor.log issues 2X IO calls for each byte written
Steps to reproduce: 1. Run Process Monitor 2. Open Unity 3. In process monitor find IO calls to editor.log 4. Notice that two diffe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection