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[Android][OpenGL] Crash when reading and writing the same RWTexture in a...
How to reproduce: 1. Open the user's attached "sspr.zip" project 2. Open the Build Settings (File->Build Settings...) 3. Switch Plat... Read more
DrawMeshInstancedIndirect renders incorrectly on some devices
Reproduction steps: 1. Open project "Unity-DrawMeshInstancedIndirect-master" 2. Open Scenes/SampleScene 3. Build and Run Expected r... Read more
[Android][SRP] SRP Batcher draw call is not shown in the Frame Debugger ...
Reproduction steps: 1. Open the attached user's project "TinyVRSRP_SRPBatcher.zip" 2. Check to see that the "Assets/VRSRP.shader" is... Read more
[GLES] Incorrect DOF blur
Reproduction steps: 1. Open the user's attached project "DoFRepro.zip" 2. Build and Run on an Android device 3. Click "NEW GAME" 4. ... Read more
[Android][OpenGLES2][OpenGLES3] GL.Clear is broken on some Xiaomi devices
How to reproduce it: 1. Open the user's attached project "ClearES2.zip" 2. Build and run it on Android 3. Observe the screen Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress