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Crash on Rigidbody_CUSTOM_set_centerOfMass_Injected when opening a speci...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/MartinTests/Tutorial Martin.unity” Scene Expected... Read more
Light Mode is not overridden to the Realtime mode in the Editor when the...
Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. In the top menu select... Read more
"Shader error in 'Kernel': syntax error" when including a hlsl file with...
Reproduction steps:1. Open the attached “ASDQWE” project2. Observe the Console Window Expected result: No error is thrownActual resu... Read more
Crash on LMDB_Transaction::GetDatabase() when opening a specific project
Reproduction steps:1. Open the attached "ASDQWE" project Expected result: The Editor is openedActual result: The Editor crashes whil... Read more
"Busy Progress Delay" does not save when directly entering a value
Reproduction steps:1. Open the attached “Test Project” project2. Open Edit > Preferences Window3. Select the “General” tab4. Chan... Read more
Values are not intialized to default ones when executing JsonUtility.Fro...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Scenes/SampleScene” Scene3. Enter the Play Mode4. Observe... Read more
Input Action Interaction "Press Point" field is disabled when the value ...
Reproduction steps:1. Open the attached “Test Project” project (Use tester provided project in the comments - "IN-39626_PSBS")2. Ope... Read more
InputAction.GetBindingDisplayString always returns WASD when the control...
Reproduction steps:1. Open the attached “Test Project” project2. Open the “Samples/Input System/1.5.1/Rebinding UI/RebindingUISample... Read more
[TextMeshPro] Characters are on top of each other when text has a “Thai”...
How to reproduce:1. Open the user’s attached “Thai.zip” project2. Open the Game window and observe the text Expected result: Symbols... Read more
"Serialization not implemented for type MonoBehaviour" thrown when savin...
How to reproduce:1. Open the attached project "NGUI_Bug.zip"2. Open NGUI>Open>Font Maker3. Select "Font Source" as the Font Da... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used