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Blackboard variables get removed when renaming the class name
*Steps to reproduce:* # Create and open a behavior graph # Add an enum type to the blackboard # Change the name of the enum in... Read more
Setting a shared blackboard variable in the game object inspector throws...
*Steps to reproduce:* # Create and open a behavior graph # Add a blackboard variable # Set the shared toggle to true and make ... Read more
Run subgraph node does not detect the subgraph on blackboard asset
*Steps to reproduce:* # Create and open a blackboard asset # Add a subgraph variable in the blackboard asset # Create and open... Read more
Behavior Graph is not updated after exiting Play Mode
How to reproduce: 1. Open the “BehaviorPlayModeBug.zip“ project 2. Open the “SampleScene“ 3. In Project tab open the “Behavior Gr... Read more
Debugging is not possible when using dynamic sub-graphs
Reproduction steps: 1. Open the attached “IN-101007.zip” project 2. Double click on the “SubGraphDynamic” from the Project Window ... Read more
Abort node does not abort if the condition is met and is inconsistent be...
*Steps to reproduce:* # Download and import the attached 'AbortIfRepro.unitypackage' # Open 'scene' # Open 'Behavior Graph' ... Read more
Serializing and deserializing a finished graph restarts the graph
*Steps to reproduce:* # Download and import the attached 'SerializeFinishedGraph.unitypackage' # Open 'scene' # Enter play mod... Read more
Collider is not listed when creating an action
*Steps to reproduce:* # Create and open a behavior graph # Right-click and select "Create new > Action" # Click "Next" # Typ... Read more
Text on node flickers when moving the node if it is referencing a blackb...
*Steps to reproduce:* # Create and open a blackboard asset (Assets > Create > Behavior > Blackboard) # Add a GameObject variable... Read more
In some cases, regenerating a graph does not make the blackboard lose it...
*Steps to reproduce:* # Create a behavior graph "SubGraph" (open it and close it so that it will generate the runtime graph) # C... Read more
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