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Prefab Canvas Component corrupts GameObject rendering when "UI Environme...
How to reproduce:1. Open the “UI_Environment_Bug” project2. Set the “UI Environment” field to “SampleScene” (Edit > Project Setti... Read more
IJobEntity causes "NullReferenceException" errors after Scheduling Jobs ...
How to reproduce:1. Open the “Transaction_Job_Bug“ project2. Open the “SampleScene”3. Enable debugging4. Open the “ProcessEntities2”... Read more
Entities Hierarchy does not display Entities when instantiated through S...
How to reproduce:1. Open the “Entities_Hierarchy_Bug” project2. Open the “SampleScene“3. Enter Play Mode and observe the Entities Hi... Read more
Creating an empty ComponentTypeSet throws IndexOutOfRangeException
Reported externally as IN-40851 , and discussed on Slack here The following code throws an IndexOutOfRangeException:{code:java}names... Read more
Camera displays objects out of order when more than one Camera with Post...
How to reproduce:1. Open the attached user’s project “Camera Bug.zip”2. Observe the Game View or Build And Run Expected result: Obje... Read more
[URP] Render debug mode breaks Game view when using specific Post-Proces...
How to reproduce:1. Open the “Lighting_Debug_Bug“ project2. Open the “SampleScene“3. Enter Play Mode and open Game view4. Enable the... Read more
"SGICE002" error is thrown when Building project
How to reproduce:1. Open the “Boids” project2. Build the project and observe the Console (File > Build Setting > Build) Expect... Read more
Indexes are rebuilt when changes to the Search Index Manager Options are...
Reproduction steps:1. Open the attached “Quick Search Test 2.zip“ project2. Open Window > Search > Index Manager, select the K... Read more
Burst: Random generation fails for float when using byte parameters
1. What happenedThe random generation using "Unity.Mathemenatic.Random" generates values out of the supplied boundaries when enablin... Read more
Cannot bind same structured buffer to 2 fragment shaders in Windows Editor
h2. Reproduction Steps Open repro-project [https://github.com/Wilfrid-Unity/test-unity-structuredbuffers-in-fragmentshaders] in Unit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
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