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Under Consideration for 2.0.X

Votes

0

Found in [Package]

2.0.8

Issue ID

NAVB-146

Regression

Yes

Crash on InputExtraction::ExtractOOTSSnapshot or infinite loading when Initializing Converters

Package: AI Navigation

-

Steps to reproduce:
1. Open the “user’s attached project”
2. Go to “Window/AI/Navigation Updater” through the Main Menu
3. Click the “Initialize Converters” button at the bottom of the Navigation Updater window
4. Observe the “Opening scene in read-only package!” pop-up appears and press Close
5. Observe the compiler errors in the Console and the “Initializing converters” bar infinitely loading or the Editor crash

Reproducible with versions: 2.0.6, 2.0.8 (6000.0.51f1, 6000.1.7f1, 6000.2.0b6)
Not reproducible with versions: 2.0.5 (6000.2.0b6)

Reproducible on: macOS 15.5 (M1 Max), Windows 11 (by the reporter)
Not reproducible on: no other environment tested

Notes:
- Errors thrown in the console: “Problem detected while opening the Scene file”, “Found a Transform component that is not assigned to a GameObject”, “Prefab instance problem”, “ArgumentException”
- The crash occurs on the 6000.2.0b6 version, while the bar infinitely loads on 6000.1.7f1 and 6000.0.51f1 versions

First few lines of StackTrace:

{noformat}#0 0x0000010471a9d8 in InputExtraction::ExtractOOTSSnapshot(UnityGUID const&, core::vector<PPtr<MeshRenderer>, core::allocator<PPtr<MeshRenderer>, 0ul>> const&, core::vector<PPtr<Terrain>, core::allocator<PPtr<Terrain>, 0ul>> const&, core::unique_ptr<JobQueue>&, SceneLights&, InputExtraction::OOTSSnapshot&)
#1 0x000001046c2230 in BakePipeline::Driver::Update(GISceneManager&, BakePipeline::Driver::BakeAnalytics const&, bool)
#2 0x000001046b66e4 in BakePipeline::RuntimeManager::Update(bool&)
#3 0x00000104684558 in BakedGISceneManager::PostUpdate()
#4 0x000001046a5998 in gi::PostUpdate(core::vector<GISceneManagerClient*, core::allocator<GISceneManagerClient*, 0ul>> const&){noformat}

{noformat}0x00007FFE3435C590 (Unity) memcmp
0x00007FFE326C93EF (Unity) operator==
0x00007FFE327E29BF (Unity) SetTextureImporterSettings
0x00007FFE328701B6 (Unity) MoveTextureSnapshotsToAssetsFolder
0x00007FFE3286EBAE (Unity) WriteLightingDataAssetJob::Integrate{noformat}

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