Search Issue Tracker
In Progress
Votes
0
Found in [Package]
1.0.11
Issue ID
BEHAVB-324
Regression
No
Graph Loading Fails When BehaviorGraphAgent Is Selected in Inspector
*Description*
When a BehaviorGraphAgent with no assigned graph is selected in the Inspector, loading a graph from code fails for that GameObject upon entering Play mode.
*Steps to Reproduce*
# Create a new GameObject in the scene
# Add a script and an empty BehaviorGraphAgent (no graph assigned) to the GameObject
# Duplicate the GameObject
# Select one of the GameObjects (so the Inspector displays the BehaviorGraphAgent with no graph assigned)
# Enter Play mode
\\
*Actual results:*
The selected GameObject's BehaviorGraphAgent's graph remains null, while the unselected one loads correctly.
*Expected results:*
When entering Play mode, both GameObjects should have their BehaviorGraphAgent's graph properly assigned.
\\
*Reproducible with versions:*
1.0.10, 1.0.11
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Add comment