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[MacOS] Can't clear text from text field when using Japanese IME on macOS
Reproduction steps (Original):1. Open the attached “IN-102260_LIVE-unity-test.zip“ project2. Open the “Assets/Scenes/CityMap.Unity“ ... Read more
Crash on core::base_hash_set when building a specific project
Steps to reproduce:1. Open the “user’s attached project”2. Open the “Main Menu” Scene3. Go to “Gilligames/Build/All“ through the Mai... Read more
Build becomes unresponsive when enabling "Deep Profiling Support" and "A...
How to reproduce:1. Open the attached “IN-102715” project2. Open the Build Settings window (File → Build Settings)3. Make sure the “... Read more
"Unknown" memory increasing in the Memory Profiler when in Play mode
How to reproduce:1. Open the attached “IN-99303” project2. Enter Play mode3. Unpause Play mode4. Open the Memory Profiler5. Click Ca... Read more
Errors “Render Graph Execution error“ and “ArgumentNullException: Value ...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/URLCustomPass/URPCustomPassScene.unity” Scene3. Obse... Read more
Ghosting around GameObjects while moving when using Fast Approximate Ant...
Reproduction steps:1. Open the "IN-103821_repro" project2. Open the "OurdoorsScene"3. Enter Play Mode4. Use the mouse to turn the ca... Read more
[Android] [OpenGLES3] Some of the shadows are not rendered when deployed...
How to reproduce:1. Open the “AR Shadows demo.zip“ project2. Open the “ShadowReceiverDemo“ scene3. Build and Run for Android4. Obser... Read more
Variable parsing fails when characters are placed next to square brackets
Reproduction steps:1. Open the attached “IN-104552” project2. Open the “Behavior Graph” in the Behavior Graph window3. Open the “Tes... Read more
Button OnClick event remains the same when the selected function is chan...
Reproduction steps:1. Open the attached “ButtonOnClickPrivate” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarc... Read more
[DX12] Crash on ShaderLab::SubProgram::Compile or freeze when compiling ...
How to reproduce:1. Open the attached “IN-101691.zip” project2. In the Project window, select the “CrashingShader” asset (located in... Read more
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