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Incorrect GI Lighting in Build when VR Support is enabled and Linear Col...
To reproduce: 1. Open attached project; 2. Open "Scene" scene; 3. Enable VR (Edit > Project Settings > XR Settings); 4. Build & Run ... Read more
Make Unity more responsive while Progressive Lightmapper is Preparing to...
Unity responsiveness is severely limited while Progressive Lightmapper is preparing to bake lighting. On some systems, freezes occur... Read more
Compiling a script with RequireComponent does not add that component to ...
How to reproduce: 1. Open any (new) project 2. Create a new script and attach it to any GameObject 3. Add [RequireComponent(typeof(... Read more
"Rect Tool" Blue Draggable Dots disappear when the object is scaled too ...
Reproduction steps: 1. Create a New Project 2. Create an "UI" -> "Button" 3. Select the "Button" 4. Select the "Rect Tool" (Shortcu... Read more
[iOS] Player crashes at ActivateAwakeRecursivelyInternal() when loading ...
To reproduce: 1. Open user's attached project 2. Make sure that "bootstrap" scene is opened 3. In the menu bar, click Build -> iOS P... Read more
Canvas is quarter size on Retina display when target platform is set to iOS
To reproduce: 1. Open project attached by QA (make sure that the Editor is opened on the Retina display) 2. Open sample scene 3. No... Read more
[LightProbes] Light Probe Proxy Volume component causes the console to b...
Steps to reproduce: 1. Download and open the attached project. 2. Begin interacting with the scene by selecting game objects, movin... Read more
[Linux Editor] Focus not returned to editor after importing a package fr...
Steps to reproduce: 1. Create a new project 2. Download and start importing any asset from the asset store 3. When a popup window to... Read more
[Windows] NullReferenceException calling into native plugin on Windows i...
How to reproduce: 1. Download attached project file and open this TestInputManager scene. 2. Enter Play mode (notice the Exception ... Read more
UGUI.Rendering.UpdateBatches takes a very long time to complete when can...
Reproduction steps: 1) Download and open user's attached project 2) Open unity profiler -- Any further step can be reproduced on mos... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Erratic behavior while editing UI in prefab when Canvas "Render Mode" is set to "Screen Space - Camera" option
- The Selection Wire Gizmo is not being rendered in the Scene View when GPU Resident Drawer is enabled
- Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
- The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled
- The Joint Anchor position remains the same when the GameObject is dynamically scaled