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[Android] Build fails with com.android.build.gradle.internal.tasks.Check...
Reproduction steps:1. Open the attached “BugRepro” project2. Click Edit > Project Settings > Publishing settings > Disable ... Read more
Sub-asset gets corrupted when a SpriteAtlas is stored as sub-asset
Reproduction steps:1. Open the attached “BugRepro” project2. Click Test > Generate Test Asset3. In the Project View, select “/Ass... Read more
Crash with Unity.Networking.Transport.NetworkDriver:Connect when using N...
Reproduction steps:1. Open the attached user's project2. Open scene "Scenes/SampleScene"3. Enter Play mode Expected result: The Edit... Read more
Creating and opening a Visual Effect Graph throws errors in the Console,...
How to reproduce:1. Open an empty project and install Visual Effect Graph2. Create a new Visual Effect Graph and double-click it to ... Read more
Shortcuts: User gets "Profile already exists" validation during default ...
Steps to reproduce: Create a project Go to the menu "Unity" -> "Shortcuts" Verify, that the "Shortcuts" window opens In the profi... Read more
ArgumentOutOfRangeException is thrown when calling SetTriggerParticles o...
Reproduction steps:1. Open the attached “Repro.zip” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mode... Read more
[VFX] MultiMesh output with ShaderGraph is ignoring no cast shadow
With a Multi Mesh Output and the ShaderGraph integration, disabling CastShadow is only applied on a single mesh index. Step to repro... Read more
Rename Shortcut Profile window does not display all the data correctly
Steps to reproduce: Open the Shortcuts window (Edit>Shortcuts for Windows or Unity>Shortcuts for Mac) Click on the Profiles dr... Read more
The Global shader variable unity_DeltaTime.x value does not match the Ti...
Reproduction steps:1. Open the attached project “DeltaTimeProject”2. Open the 'Assets/DeltaTimeIssueTest.unity' scene3. Enter Play M... Read more
URP project Scene View flickers when opened using OpenGLCore
Reproduction steps:1. Open the attached project “URP”2. Observe the Scene View Expected result: Scene View does not flickerActual re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used