Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.1.0b5
Issue ID
994531
Regression
No
Compiling a script with RequireComponent does not add that component to the object
How to reproduce:
1. Open any (new) project
2. Create a new script and attach it to any GameObject
3. Add [RequireComponent(typeof(NavMeshAgent))] before the class declaration
4. Save and switch back to Unity to recompile
- Note that the component does not appear
- Adding this script to any other gameobject (or removing and reattaching it) causes it to properly add the required components
- Reproduced with 2018.1.0b5 (a48da4f646ae), 5.6.4p1 (e67c4b7007d5)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment