Search Issue Tracker
Fixed
Votes
1
Found in
2022.3.33f1
Issue ID
UUM-73664
Regression
Yes
Visual Effect with Single Burst Spawn System stops playing when an Additive Scene is loaded asynchronously with SceneManager.LoadSceneAsync
Reproduction steps:
1. Open the “ReproProject“ project
2. Enter Play Mode
3. Observe the Game View
Expected result: There are 2 Visual Effects playing, one from “MainScene” scene and another one from “AdditiveScene“ scene
Actual result: Only the Visual Effect in the “AdditiveScene” is playing
Reproducible with: 2022.2.8f1, 2022.3.33f1, 2023.3.0a19
Not reproducible with: 2021.3.39f1, 2022.2.7f1, 6000.0.5f1
Fixed in: 2023.3.0b1
Reproducible on: Windows 11 Pro (22H2)
Not reproducible on: No other environment tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note:
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-71300