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Crash on AddComponentUnchecked when running tests and DestroyImmediate()...
Reproduction steps:1. Open the attached project “CrashRepro“2. Open the Test Runner window3. Click on the “Run All” button Expected ... Read more
Error when building WebGL project with .NET dll which uses ReadOnly structs
Reproduction steps:1. Open the attached project “ErrorRepro“2. Open File > Build Settings and Switch Platform to WebGL3. Build an... Read more
“PlayerPrefsException: Could not store preference value“ when root proje...
Reproduction steps:1. Open the attached project2. Delete the project folder in the Registry Editor3. Enter the Playmode4. Observe th... Read more
[Android] Target Frame Rate cannot be set to 45 Hz on a 60 Hz device
How to reproduce:1. Open the attached “IN-40698” project2. In Edit → Project Settings → Player under Resolution and Presentation dis... Read more
[Search] Query block text doesn't fit when navigating to it
How to reproduce:1. Open/create any project2. Open search window (Ctrl+K)3. Press "Add new query block" or Tab4. Properties > Ren... Read more
Test Runner runs slower by around 1 second when "Busy Progress Delay" is...
How to reproduce:1. Open the attached project "ProTiler.zip"2. Open Window>General>Test Runner3. Click "Run All" in the Test R... Read more
[DOTS] Error "Not allowed to access vertices on mesh 'SM_Prop_Crate_03'"...
Reproduction steps:1. Open the attached project "ReproProj"2. Observe the Console window Expected result: No errors are displayed in... Read more
[ECS] EnableableComponent is not ignored in EntityQuery when WithAll() i...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Enter the Play Mod... Read more
The main object name does not match the asset filename when FileUtil.Cop...
Reproduction steps:1. Open the attached “ASDQWE” project2. In the top menu select Test > CopyFile3. In the Project Window select ... Read more
_BlitScaleBias is 0,0,0,0 on custom fullscreen shader on FullScreenPassR...
If you open FrameDebugger and look at the FullScreenPassRendererFeature, _{}BlitScaleBias{} is 0,0,0,0. Steps: Download and open att... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used