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Under Consideration for 2022.3.X

Votes

0

Found in

2022.3.33f1

6000.0.6f1

Issue ID

UUM-73661

Regression

No

The sprite draw calls are batched in the Player when the Sprite Atlas is uploaded from an AssetBundle and the Sprite Atlas Mode is set to Disabled

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How to reproduce:
1. Open the “Atlas_AssetBundle_Test“ project
2. Open the “AssetBundle1“ scene
3. Set “Edit > Project Settings > Editor > Sprite Atlas > Mode“ to "Sprite Atlas v2 - Enabled"
4. Build and Run
5. Close the Player
6. Set “Edit > Project Settings > Editor > Sprite Atlas > Mode“ to "Disabled"
7. Build and Run
8. Connect the Frame Debugger to the Player
9. Observe the “RenderLoop.Draw“

Expected result: The sprite draw calls are not batched
Actual result: The sprite draw calls are batched

Reproducible with: 2022.3.33f1, 6000.0.6f1
Could not test with: 2021.3.39f1 (Could not resolve the sprites not showing in the Player)

Reproducible on: macOS 14.5 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested

Workaround: After performing a Clean Build the sprite draw calls work as expected, until building with “Edit > Project Settings > Editor > Sprite Atlas > Mode“ set to "Sprite Atlas v2 - Enabled" again

Note: Not reproducible in the Editor

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