Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0b6
Issue ID
1001996
Regression
No
[Windows] NullReferenceException calling into native plugin on Windows in Editor with .NET 4.x runtime
How to reproduce:
1. Download attached project file and open this TestInputManager scene.
2. Enter Play mode (notice the Exception below in the console)
Actual result: When running in the editor on Windows with the 4.x runtime, it'll throw a NullReferenceException calling into a static method on the native plugin (Native.Init() in InControl/Source/Native/Native.cs). This is the first plugin method called (during OnEnable() as I recall) so no other plugin methods get a chance to be called, but I'd assume they'd all throw exceptions.
Reproduced with: 2017.1.3p1, 2017.2.1p3, 2017.3.1p1, 2018.1.0b8, 2018.2.0a1
Note: If you switch the runtime back to the default, it will work fine, and it also works fine in builds with the experimental runtime leading me to believe it's a bug with experimental runtime in the editor.
Fixed in: 2018.1.0f1, 2018.2.0a8
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project
Add comment