Search Issue Tracker
Duplicate
Votes
1
Found in
2017.2.0b1
2017.3.0f3
Issue ID
988418
Regression
Yes
Incorrect GI Lighting in Build when VR Support is enabled and Linear Color Space is Active
To reproduce:
1. Open attached project;
2. Open "Scene" scene;
3. Enable VR (Edit > Project Settings > XR Settings);
4. Build & Run the project;
5. Look into the scene via Oculus Rift headset;
6. Disable VR and repeat 4-5 steps.
Actual result: the view in the headset is darker than the view when VR is disabled.
Expected result: the view in the headset is as light as in the game view when VR is disabled.
Note: it does not reproduce in the Editor.
Reproduced on versions: 2017.2.0b1, 2017.2.1p4, 2017.3.1p1, 2018.1.0b8.
Not reproduced on versions: 2017.1.3p1, 2017.2.0a4.
Tested and reproduced with Oculus Rift DK2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment