Search Issue Tracker
Duplicate
Votes
1
Found in
2017.2.0b1
2017.3.0f3
Issue ID
988418
Regression
Yes
Incorrect GI Lighting in Build when VR Support is enabled and Linear Color Space is Active
To reproduce:
1. Open attached project;
2. Open "Scene" scene;
3. Enable VR (Edit > Project Settings > XR Settings);
4. Build & Run the project;
5. Look into the scene via Oculus Rift headset;
6. Disable VR and repeat 4-5 steps.
Actual result: the view in the headset is darker than the view when VR is disabled.
Expected result: the view in the headset is as light as in the game view when VR is disabled.
Note: it does not reproduce in the Editor.
Reproduced on versions: 2017.2.0b1, 2017.2.1p4, 2017.3.1p1, 2018.1.0b8.
Not reproduced on versions: 2017.1.3p1, 2017.2.0a4.
Tested and reproduced with Oculus Rift DK2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment