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Crash on core::StringStorageDefault<char>::assign when a prefab is dragg...
Reproduction steps:1. Open the attached project “CrashRepro“2. Drag “Assets/Prefabs/Visual Scripts/new_class“ Prefab into the Scene ... Read more
[First Person] "Unknown error occurred while loading" error is thrown wh...
How to reproduce:1. Create a new Unity project using First Person template2. When the project loads, observe the Console window Expe... Read more
[VFX] Spawn Behavior inconsistent in Runtime vs. Editor
Unexpected behavior while switching to runtime mode.Step to repro- Import package in URP project where VFX package is available- Ope... Read more
Project opening fails due to bad formatting of the CLAs
How to reproduce:1. Create a new project2. Open the project Expected result: The project opensActual result: The project doesn’t ope... Read more
Generated texture array not showing when used in the Build
How to reproduce:1. Open the attached project "particleStudy2023.zip"2. Build And Run the project3. Press space on the keyboard Expe... Read more
Hub fails to download "Android SDK & NDK Tools" module
How to reproduce:1. Open the Unity Hub Installs section2. Install any 2022.2 streams version with “Android SDK & NDK Tools” modu... Read more
[iOS] No details about the notification that opened the app are present ...
Steps: Open the "Main" project Build and Run to the iOS Platform In the application press the "Every parameter except alert" button ... Read more
Search: Inspector tab displays deleted asset data and buttons to access ...
Steps to reproduce: Create a 3D project Add any 3D game object for example "Cube" Go to the "Window" menu and select "Search" ->"... Read more
[macOS] Performance degradation in Builds when setting QualitySettings.v...
How to reproduce:1. Open the user-attached “FPS Fail.zip” project2. Build and Run the user project with the “Sample Scene” added (Fi... Read more
[Quest 2] Player crashes on Quest 2 with MemoryManager::VirtualAllocator...
Steps to reproduce:1. Open the attached user's project "Repro TextureArray Memory Bug Quest.zip" for Quest 2 or "Repro TextureArray ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used