Search Issue Tracker

In Progress

Fix In Review for 2022.3.X

Votes

0

Found in

2022.3.33f1

6000.0.6f1

Issue ID

UUM-73758

Regression

No

The Visual Effect GPU Event is forced into sleep until another Event is sent when the visual effect consists of two particle systems that communicate with Trigger Event set to On Die

--

-

How to reproduce:
1. Open the “VFXSleepRepro“ project
2. Open the “OutdoorsScene“
3. Open the “TestVFX“ asset in the Visual Effect Graph window
4. Open the VFX Control panel
5. Open the “TestGameObject“ GameObject in the Inspector
6. Trigger the “Fire“ Event one at a time and observe the Game view

Expected result: The “firework“ visual effect always explodes
Actual result: The “firework“ visual effect does not explode until another “Fire“ Event is triggered

Reproducible with: 2022.3.33f1, 6000.0.6f1
Could not test with: 2021.3.39f1 (Could not trigger the “Fire“ Event one by one, the “Fire“ Event is constantly getting triggered)

Reproducible on: macOS 14.5 (Intel), Windows 11 (User’s)
Not reproducible on: No other environments tested

Note: Might need to trigger the “Fire“ Event several times, for the issue to reproduce

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.