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Fixed
Fixed in 2021.3.42f1, 2022.3.40f1, 6000.0.17f1, 7000.0.0a1
Votes
0
Found in
2021.3.39f1
2022.3.33f1
6000.0.6f1
7000.0.0a1
Issue ID
UUM-73753
Regression
No
Error "DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)" when attaching a managed debugger for the build of a specific project with Mono Scripting Backend
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Scenes/SampleScene.unity” Scene
3. In the Player Settings window, select “Mono” Scripting Backend (Edit > Project Settings > Player > Other Settings > Configuration > Scripting Backend)
4. Open Build Settings (File > Build Settings)
5. Select “Development Build”
6. Select “Script Debugging”
7. Select “Wait For Managed Debugger”
8. Build and Run
9. Install and open Android LogCat (Window > Analysis > Android LogCat)
10. In Player, click “OK”
11. In the Android LogCat window, search for “DllNotFoundException“
Expected result: No Errors exist
Actual result: Error “DllNotFoundException: __Internal assembly:<unknown assembly> type:<unknown type> member:(null)“ is present
Reproducible with: 2021.3.39f1, 2022.3.33f1, 6000.0.6f1
Reproducible on:
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: Exynos 9 (9825), GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00379, Oculus (Quest 2), Android 10, CPU: Snapdragon XR2, GPU: Adreno (TM) 650
Not reproducible on:
Windows Standalone Player
Testing environment: Windows 10 Enterprise 21H2
Not reproducible on: No other environment tested
Note:
- Does not reproduce with IL2CPP
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