Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b22
Issue ID
805822
Regression
No
Building for WebGL fails due to UnusedBytecodeStripper2 with 'subset .NET'
Steps to reproduce:
1. open attached project
2. build for WebGL
- fails and throws 2errors
Error: UnusedBytecodeStripper2.exe did not run properly
Workaround: set API compatability level to '.NET 2' instead of 'subset'
Expected: if possible an error message stating the need to change API would be very helpful instead of current error message
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment