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Under Consideration for 2021.3.X, 2022.3.X

Votes

0

Found in

2021.3.39f1

2022.3.32f1

6000.0.6f1

Issue ID

UUM-73759

Regression

No

Unity Events added to a ScriptableObject are not invoked if they are added in Edit mode and their Call State is set to "Runtime Only"

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Reproduction steps:
1. Open the attached “BugRepro.zip” project
2. Open the “EventTestScene”
3. Make sure that in the “EventTest1” ScriptableObject, the OnTrigger() event calls an “EventTest.DoSomething” function on the “EventTest2” ScriptableObject
4. Make sure the Inspector window is showing anything other than the “EventTest1” ScriptableObject
5. Enter Play Mode
6. Observe the Console Window

Expected results: “EventTest2.DoSomething” is called
Actual results: “EventTest2.DoSomething” is never called

Reproducible with: 2021.3.39f1, 2022.3.32f1, 6000.0.6f1

Reproducible on: Windows 11
Not reproducible on: No other environment tested

Notes:
- If the Inspector is showing the “EventTest1” ScriptableObject, the “EventTest2.DoSomething” is called after the “EventTestBehavior.Start” calls the “Trigger” function
- If the Event’s Call State is set to “Editor And Runtime”, this behavior does not reproduce

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