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0
votes
Fixed

[Shader Graph] EndLayoutGroup: BeginLayoutGroup error on saving shader g...

Windows

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Jun 08, 2020

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Version/s: 2020.1.0a23, 2020.2.0a11, 2020.2.0a14

EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As. Steps to repro:1. Create a new HDRP template project.2.... Read more

1
votes
Fixed

[iOS] Building with Default Icon for the second time causes the Build to...

Build Pipeline

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May 31, 2020

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Version/s: 2019.4, 2020.1.0b10, 2020.2.0a12

Reproduction steps:1. Create a new project2. Switch platform to iOS3. Import any PNG file ("pnggrad16rgb.png" in edits)4. Set the PN... Read more

0
votes
Fix In Review

[Procedural Graph] ObjectField does not update the name when referenced ...

Package: Procedural Graph

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Jun 02, 2020

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Version/s: 0.8.0-preview

Reproduction steps:1. Open attached project "ProceduralGraphRename"2. In Project window, open "GraphAsset" asset3. In Procedural gra... Read more

0
votes
Fixed

[Shader Graph] Horizontal scrollbar does not move to the right side in B...

Package: Shader Graph

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Jun 08, 2020

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Version/s: 9.0.0, 8.1.0, 8.0.1

Blackboard window Horizontal scrollbar does not move to the right side on clicking on Right Arrow. Steps to repro:1. Create a new HD... Read more

0
votes
Fixed

[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...

Shaders

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Jun 08, 2020

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Version/s:

STR:1. Create a new project2. Create a shader that uses shader_feature functionality.3. Make a compilation error in the shader for a... Read more

1
votes
Fixed

[Android][GLES] Setting blend shape weight on one object adjusts the val...

Mobile

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Jun 05, 2020

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Version/s: 2018.4, 2018.4.4f1, 2019.3, 2020.1, 2020.2

Repro steps:1. Open attached project2. Build and Run on Android3. Use the sliders to change the blendshape values Actual: From the s... Read more

0
votes
By Design

Prefab Editing Environment does not use default volume settings resultin...

Package: Scriptable Render Pipeline HD

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Jun 08, 2020

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Version/s: 9.0.0 - preview.13

How to reproduce:1. Open user-submitted project (HDRPPrefabTest.zip)2. Open the EditScene - see that the PostProcess Volume exposure... Read more

0
votes
By Design

[IMGUI] "Space before number in Asset names" checkbox under Editor Proje...

IMGUI

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Jun 08, 2020

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Version/s: 2020.2.0a14

"Space before number in Asset names" checkbox in Numbering scheme under Editor Project settings is not working when new assets are c... Read more

1
votes
Fixed

Crash on RtlWaitOnAddress when creating a Prefab

Asset - Importers

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Jun 07, 2020

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Version/s: 2019.3.15f1, 2020.1.0b10, 2020.2.0a11

Reproduction steps:1. Open user's attached project and scene "test"2. In the Hierarchy, select "Arrow" Game Object3. drag it into th... Read more

0
votes
Fixed

Profile Analyzer - Filters section automatically expands when collapsed ...

Package: Profile Analyzer

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Jun 08, 2020

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Version/s: 1.0.0

Profile Analyzer - Filters section automatically expands when collapsed when compare/analyze is triggered In the Profile Analyzer al... Read more

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