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Changes to TextMesh.color can be rendered a frame too early
How to reproduce:1. Open the attached TimingTextBug2019.zip project2. Enter the Play mode and inspect the Game view3. If the issue i... Read more
Profile Analyzer - Compare - Frame Link buttons looks to generate empty/...
Profile Analyzer - Compare - Frame Link buttons looks to generate empty/inocrrrect warning messages to the console When in the profi... Read more
[Tilemap] Assertion failed exception thrown on Undo action after removin...
Assertion failed exception thrown on Undo action after removing Tilemap and TilemapRenderer component after creating the prefab of t... Read more
Package Manager/In Project filter: Refresh list does not update timestamp
Reproduction steps:1. Go to Package Manager and choose the "In Project" view.2. Hit Refresh button at the bottom of the list view. E... Read more
[Speedtree] GameObject with SpeedTree8 shader has incorrect LOD morph wh...
How to reproduce:1. Open the attached project "1237736.zip"2. Open the "Test" Scene3. Zoom towards and away from "Speedtree8material... Read more
[Addressables] IndexOutOfRangeException in ResourceManagerConfig.CreateA...
Repro steps:1. Load the project2. Open Scenes/Sample Scene3. Press play Expected behavior:- The asset is loaded as type UnityEngine.... Read more
No progress indicator is shown when importing a package from git URL
How to reproduce:1. Create a new project2. Open the Package Manager window3. Click the '+' button to add a package from git URL4. En... Read more
Cinemachine Pixel Perfect camera extension causes the orthogonal size to...
Reproduction steps:1. Open the attached project ("case_1249076-PixelPerfectCameraSize.zip")2. Open the repro scene ("Sandbox")3. Sel... Read more
Mouse position values reported as half of thier actual values in screen ...
How to reproduce:1. Open the attached project (1252149.zip)2. Open the "Main" scene3. Select the "Main Camera" GameObject from the H... Read more
Instantiating UI GameObjects from an Asset Bundle with WeakReference res...
How to reproduce:1. Open submitted project (WeakReferenceTest.zip)2. Open the Test Scene3. Enter Play Mode4. Click the 'test WeakRef... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak occurs when focused on Player while using Direct3D12
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- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing