Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
0
Found in [Package]
1.2.3
Issue ID
1346510
Regression
No
[XR][OpenXR][DX12] HMD tracking does not work when "Depth Submission Mode" is enabled and DirectX 12 Graphics API is selected
Reproduction steps:
1. Open the user's attached "steamvr_depth_submission_issue.zip" project
2. Load the "samplescene"
3. Make sure Depth Submission Mode is set to "Depth 24 Bit" in Player Settings > XR Plug-in Management > OpenXR
4. Enter Play mode
5. Move HMD around
Expected result: HMD tracking works fine
Actual result: HMD tracking does not work
Reproducible with: OpenXR 1.2.0, 1.2.3 (2020.3.13f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1)
Could not test with: 2018.4, 2019.4 (OpenXR requires 2020.2+)
Notes:
- not reproducible with DirectX 11
- with SteamVR runtime tracking does not work with both Depth 16 Bit and 24 Bit
- with Oculus runtime it does not work only with Depth 24 Bit
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note:
DX12 support for XR is currently not fully implemented. We are postponing this bug until DX12 implementation work happens.