Search Issue Tracker

Fixed in 2022.1.X

Fixed in 2021.2.X



Found in







Issue ID




Mono Scripts in dlls fail to import when reimporting all Assets

Asset - Database


Reproduction steps:
1. Open the "" project attached by the user
2. Observe how many Mono Scripts are inside the contents of Assets > HighHandHoldem > logic > Plugins > HighHandHoldem.Unity.dll
3. Right-click the "HighHandHoldem.Unity.dll" in the Project window and select "Reimport"
4. Repeat step 2
5. Right-click inside the Project window and select "Reimport all"
6. Repeat step 2

Expected result: "HighHandHoldem.Unity.dll" is imported correctly (35 Mono Scripts inside) with both, "Reimport" and "Reimport All", actions
Actual result: Reimporting the "HighHandHoldem.Unity.dll" imports it correctly (35 Mono Scripts inside) but "Reimport all" does not import all of its contents (only 23 Mono Scripts)

Reproducible with: 2020.2.0b3, 2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1
Not reproducible with: 2018.4.36f1, 2019.4.29f1, 2020.2.0b2

  1. Resolution Note (fix version 2022.1):

    Fixed in 2022.1.0a11

  2. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0b18

Comments (2)

  1. Rabadash8820

    Nov 05, 2021 21:04

    I see that this issue has been fixed in Unity 2021.2.0b18. That's great! That means it is fixed in the non-beta versions too, right (i.e., 2021.2.1f1+)?

  2. Rabadash8820

    Aug 05, 2021 14:47

    This issue has been blocking my Unity Cloud Builds for months. I can create builds locally but this is a very large distraction. Any updates on this Bug yet?

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.