Search Issue Tracker
[Android] 'Android Logcat' throws 'The type or namespace name 'NUnit' co...
Repro steps: 1. Create a new project 2. Switch build target to Android 3. Install the 'Android Logcat' package 4. Remove the 'Test F... Read more
NaN attributes are written to the mesh generated by ProBuilder
Steps to repro: 1. Open the attached project and launch the 'Subtractive' scene; 2. In the Lighting window (Windows>Rendering>Lighti... Read more
Unity generated UWP project defaults to en-US language
How to reproduce: 1. Change OS locale to any other except "en-US" 2. Create a new project 3. Build to UWP 4. Open the Built project ... Read more
[VFX graph] Crash on VFXMemorySerializerBindings::StoreObjectsToByteArray
How to reproduce: 0. Set up master or vfx/staging in manifest.json 1. Open the attached project 2. Open VFX asset 3. Create Set Posi... Read more
All open Scenes get dirty when editing a SpriteShape Spline
How to reproduce: 1. Open the user's attached project 2. In the Hierarchy select 'Open Sprite Shape' 3. In the Inspector select 'Edi... Read more
Live Capture package script BaseScriptableRenderPipelineRaycasterImpl th...
Reproduction Steps: # Create a new Unity project # Import the Live Capture package from package manager # Import the HDRP or U... Read more
Removing methods from a Delegate made of Singleton in OnDisable() causes...
Steps to reproduce: 1. Open the user's attached project "Dual Ballz.zip" 2. Enter Play mode 3. Exit Play mode Expected results: No ... Read more
[iOS] Deadlock when sync loading from main-thread a terrain/mesh marked ...
Reproduction steps: 1. Download and open the attached "ReproCase_DeadlockJobsSyncLoadAsyncMesh.zip" project 2. Build and deploy the ... Read more
Animation is played incorrectly when using Animation Type "Humanoid"
How to reproduce: 1. Open the attached project "Humanoid_Template.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Enter Play Mode E... Read more
Cmd-B shows save dialogue even when build and run is disabled by Editor ...
How to reproduce: 1. Create a new project using the default 3D template 2. In the Build Settings, set the Architecture to 'Apple Sil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player