Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2020.3.X, 2021.2.X
Votes
0
Found in
2019.4
2020.3
2020.3.12f1
2021.1
2021.2
Issue ID
1346908
Regression
No
Texture have artifacts when it is compressed with "RGBA Crunched ETC2" or "RGB Crunched ETC" and Max size 8192 or more
Steps to reproduce:
1. Open user's attached project "1064512-TextureCompression.zip"
2. Switch the platform to Android, IOS, or WebGL
3. Notice the "Atlas_ChambreAdulte01"
Expected results: No artifacts are visible
Actual results: Artifacts are visible in the Texture
Reproducible with: 2019.4.28f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b1, 2022.1.0a1
Notes:
-The issue only reproduces with "RGBA Crunched ETC2" and "RGB Crunched ETC" compression formats
- Reproduces with Android, IOS, WebGL
- Does not reproduce with Windows or MacOS standalone
- Screenshots attached in the edit field
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
- Information box icons are not contained within the information box bounds in Render Pipeline Converter window
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a12
Resolution Note (fix version 2020.3):
Fixed in 2020.3.24f1