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Fixed in 2022.1.X
Votes
0
Found in
2021.2.0a16
2022.1
Issue ID
1347173
Regression
Yes
Crash on audio::mixer::UpdateAudioMixerMemory when entering Play Mode
Reproduction steps:
1. Open the user's attached project
2. Open scene "LoadBundleScene"
3. Enter Play Mode
4. If the crash doesn't occur immediately and the arena's assets are loaded, exit and enter Play Mode again
-- observe crash
Reproducible with: 2021.2.0a16, 2021.2.0b3, 2022.1.0a1
Not reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.14f1, 2021.2.0a15
Could not test with: 2018.4.36f1 (errors)
Note:
- The issue is reproducible around 3/4 tries
- Errors right before the crash:
Audio effect Steam Audio Mixer Return could not be found. Check that the project contains the correct native audio plugin libraries and that the importer settings are set up correctly.
Invalid OffsetPtr access! Pointer is NULL
Comments (7)
-
SmartGamesRoger
Sep 03, 2024 07:48
The same crash occurs on iOS, mostly on iOS 15.x.
Unity version: 2021.3.22f1
Will Unity 2021 fix this issue?Native StackTrace:
Thread 0 (crashed)
0 UnityFramework audio::mixer::UpdateAudioMixerMemory
1 UnityFramework audio::mixer::CreateAudioMixerMemory
2 UnityFramework AudioMixer::EnsureValidRuntime()
3 UnityFramework AudioMixer::Update(float)
4 UnityFramework AudioManager::Update()
5 UnityFramework AudioModule::Update()
6 UnityFramework ExecutePlayerLoop
7 UnityFramework ExecutePlayerLoop
8 UnityFramework PlayerLoop()
9 UnityFramework UnityPlayerLoopImpl(bool)
10 UnityFramework -[UnityAppController(Rendering) repaint]
11 UnityFramework -[UnityAppController(Rendering) repaintDisplayLink] -
LymanInBole
Oct 11, 2022 09:25
Same crash on 2021.3.11f1 Android using assetbundle built from 2019.2.21.
What should we do?
Upgrade Unity to 2022.1?
Or rebuild all assetbundles on 2021.3.11f1? -
AaronRelish
Sep 18, 2022 16:44
For anyone still suffering from this and not wanting to jump to a non-LTS version of Unity:
I had this exact error when upgrading from 2020.3.23f1 to 2021.3.9f1, where previously it behaved fine. Thankfully the simple fix was rebuilding the win64 bundles. Seems like the bundles built in a previous version of Unity were no longer compatible. I also deleted the meta files in Finder/Explorer and let it regenerate those, but I'm not sure if that part was needed. -
xAvatarchikx
Sep 07, 2022 18:48
crash (EDITOR) 2021.3.9f1
Obtained 17 stack frames
0x00007ff6faa8f2bd (Unity) audio::mixer::UpdateAudioMixerMemory
0x00007ff6faa8d2c7 (Unity) audio::mixer::CreateAudioMixerMemory
0x00007ff6faa6259a (Unity) AudioMixer::EnsureValidRuntime
0x00007ff6faa72ea3 (Unity) AudioMixer::Update
0x00007ff6faa72b0a (Unity) AudioManager::Update
0x00007ff6faa37641 (Unity) AudioModule::Update
0x00007ff6faa370ab (Unity) `InitializeAudioManagerCallbacks'::`2'::PostLateUpdateUpdateAudioRegistrator::Forward
0x00007ff6fa230b8a (Unity) ExecutePlayerLoop
0x00007ff6fa230d16 (Unity) ExecutePlayerLoop
0x00007ff6fa236b09 (Unity) PlayerLoop
0x00007ff6fb17edb9 (Unity) PlayerLoopController::UpdateScene
0x00007ff6fb17cfbf (Unity) Application::TickTimer
0x00007ff6fb5cb27a (Unity) MainMessageLoop
0x00007ff6fb5cfb2b (Unity) WinMain
0x00007ff6fc95421e (Unity) __scrt_common_main_seh
0x00007fff901854e0 (KERNEL32) BaseThreadInitThunk
0x00007fff921c485b (ntdll) RtlUserThreadStart -
doganakdag
Sep 07, 2022 08:38
Same crash on 2021.3.9f1 Android. Any fixes soon?
-
jonkelling
Mar 13, 2022 16:59
Similar crash on 2021.2.15f1. Fix coming?
-
jukkaatfake
Nov 04, 2021 14:09
Similar crash occurred with 2021.2.0f1. Is backport planned for 2021.2?
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Resolution Note (fix version 2022.1):
Fixed in 2022.1.0a3