Search Issue Tracker
Fixed
Fixed in 2021.3.49f1, 2022.3.57f1, 6000.0.35f1, 6000.1.X, 6000.1.0b2
Votes
0
Found in
2021.3.46f1
2022.3.53f1
6000.0.28f1
6000.1.0a5
Issue ID
UUM-87702
Regression
No
WebCamTexture does not set the requested resolution when used in WebGL
Reproduction steps:
1. Make sure a webcam device is available for testing
2. Open the attached “Repro.zip” project
3. Open the “SampleScene“ Scene
4. Enter the Play mode
5. Observe the webcam output in the Game view
6. Exit the Play mode
7. Build and Run for WebGL (File > Build and Run)
8. Observe the webcam output in the Player
Expected result: Both in Editor and in the WebGL Player the webcam resolution remains and looks the same (1280 x 720)
Actual result: In the WebGL Player the resolution is lower (640 x 480)
Reproducible with: 2021.3.46f1, 2022.3.53f1, 6000.0.28f1, 6000.1.0a5
Reproducible on: macOS 15.0.1 (Intel), Windows 11
Not reproducible on: No other environment tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment