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Fixed in 5.3.0
Votes
0
Found in
5.0.0b21
Issue ID
706979
Regression
No
The Windows standalone player has a default SynchronizationContext set
To reproduce:
1. Create a new Unity project.
2. Add a script to a game object with this code:
void Awake()
{
if (System.Threading.SynchronizationContext.Current != null)
{
Debug.LogError("A default SynchronizationContext is set!");
}
}
3. Build a Windows standalone player (development build)
4. Notice error message
5. Run scene in editor
6. Notice that error doesn't appear
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