Search Issue Tracker
Fixed in 5.3.0
Votes
0
Found in
5.0.0b21
Issue ID
706979
Regression
No
The Windows standalone player has a default SynchronizationContext set
To reproduce:
1. Create a new Unity project.
2. Add a script to a game object with this code:
void Awake()
{
if (System.Threading.SynchronizationContext.Current != null)
{
Debug.LogError("A default SynchronizationContext is set!");
}
}
3. Build a Windows standalone player (development build)
4. Notice error message
5. Run scene in editor
6. Notice that error doesn't appear
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment