Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.0b4
Issue ID
871703
Regression
No
Delayed Text Field loses it's value when Shift + Tab (previous Delayed Text Field)
How to reproduce:
1. Open attached project and "TestScene"
2. Click on Canvas -> Text
3. Change Delayed s3 value
4. Press Shift + Alt
Expected behavior: Delayed Text Field updates value
Actual behavior: Delayed Text Field field loses it's value
Reproducible: 5.4.4p1, 5.5.0p4, 5.6.0b4
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ResizeScriptingList<ScriptingObjectPtr> when passing an undeclared variable to the results parameter for GameObject.FindGameObjectsWithTag
- [Android] "Screen.safeArea.y" always returns values outside of the Safe Area when the device is in Portrait orientation
- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects
- [IL2CPP-GarbageCollector] Changing GCMode might permanently disable GC in a multithreaded context
joe_nk
Aug 09, 2017 13:55
I'm using multiple DelayedTextFields in 2017.1.0f3 - if I edit a DelayedTextField and tab to the next to lose focus, the field retains the edited value. if I edit and shift-tab to the previous field, the field reverts to its prior value.